We planned to recreate Humans (and Dwarves/Gnomes), Orcs (and Ogres/Goblins) and High Elves according to Warcraft I/II and corresponding lore, and add two new races - Old God-worshipping Shadow Elves, and the enigmatic Stygians. And, last but not the least, keeping it true to canon Warcraft lore, not inventing any alternate universes, but adding a lot to the existing one. A campaign introducing original mechanics and story twists. A total conversion changing most of the game assets - units, sounds, tilesets. HoS was supposed to combine the best aspects of Warcraft III and take them to a new level. Well, to be honest, Stygians came a bit later, but that's not the point. Each of them will have to face their own demons, sometimes - in a literal sense.Ī long, long time ago, in a galaxy that hadn't even yet seen The Frozen Throne, a campaign concept was born with three things in mind: bringing back Warcraft II style and feel, centering the plot around an orc warlord name Arnak and a high elf sorceress named Dayoma, and introducing a completely new race, Stygians, half-machine warriors adept at fighting demons. But the protagonists are completely new characters - an orc blacksmith named Arnak Bladeweaver, a Mok'nathal pit fighter named Wulnar Steelskin, and a castaway half-draenei mystic known only as Rogaar. You will meet heroes and villains of this bloody age - Yrel and Velen, Gul'dan and Blackhand, Durotan, Orgrim Doomhammer and many, many more. You will witness the sieges of Karabor and Shattrath, the war against the ogres, the final desolation of Gorgrond and the opening of the first Dark Portal. Carefully recreated according to the Chronicles canon, it shows many well-known characters and events of the Rise of the Horde era. The Heart of Storms: Dusk of Draenor is the first part of a massive campaign set across past and present Draenor, Azeroth, Argus and other, more exotic worlds.
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